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For a guide about all content currently released in this update, see Java Edition guides/Caves & Cliffs.
Minecraft 1.18
1.18, the first release of Caves & Cliffs: Part II, is a major update to Java Edition released on November 30, 2021.[1] It completely overhauls the Overworld generation, with larger caves, taller mountains, new mountain biomes, new cave biomes, and flooded caves. It was first announced alongside the release of 1.17 snapshot 21w15a when Mojang Studios stated that the Caves & Cliffs update would be split in two.[2][3] Some features for 1.18 were initially implemented during 1.17's development cycle, before getting postponed and relegated to official data packs used with a corresponding 1.17 snapshot.[4] Contents 1 Additions 1.1 Items 1.2 World generation 1.3 Command format 1.4 Gameplay 1.5 General 2 Changes 2.1 Blocks 2.2 Items 2.3 Mobs 2.4 Non-mob entities 2.5 World generation 2.6 Gameplay 2.7 General 3 Fixes 4 Videos 5 Notes 6 References Additions[] Items[]![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Structures Are now hardcoded into world generation. Ocean Ocean biomes temperatures now match land biome temperatures: Frozen oceans now generate only within snowy taigas or snowy plains, as well as snowy beaches. Cold oceans now generate only within taigas, old growth taigas, and some plains and forests. Normal oceans now generate only within plains, forests, birch forests, and dark forests. Lukewarm oceans now generate only within savannas, jungles, and sometimes plains and forests. Warm oceans now generate only within deserts or badlands and can sometimes spawn in deep waters. Completely removed the previously unused deep warm ocean biomes.![]() Ore distribution changes. Ore distribution Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation. Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192. Copper ore generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves. Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32. Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the badlands biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs. Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris. Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32. Diamond ore now generate as a spread, generating below Y=16 and peaking at depths near Y=-64. Emerald ore generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases. The size and positioning of diorite, andesite, granite, gravel and dirt has been tweaked - there are larger blobs of these blocks but they're fewer and further apart. Diorite, andesite and granite generate less commonly above Y = 60. Pillager outposts Now generate in all the new mountain biomes. Springs Lava springs can now generate amid calcite, dirt, snow block, powder snow and packed ice. These changes allow lava springs to generate in mountains and snowy terrain. Water springs can now generate amid dirt and snow block, and don't generate higher than Y=192. Stony Shore Now generate with strips of gravel. Can generate alongside any biome instead of just windswept hills. Swamp Swamp oak trees are now able to generate in slightly deeper water than before. Villages Now slightly more spread out. Now generate in meadows. General The overworld now uses the multi-noise biome source type. Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[7] This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation. For example, forests and deserts could form up on a hill without needing a special biome just for that purpose. This additionally allows for smoother transitions between biomes. Terrain is now smoother and more extreme. Bedrock layers generate dependent on the world seed now. New random number generator is used for overworld generation. Gameplay[] Advancements "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure". Changed the number of biomes required to visit for the "Adventuring Time" advancement from 42 to 50, due to the removal of sub-biomes and the inclusion of new additions, with the following biomes now being required: Required biomes Badlands Bamboo Jungle Beach Birch Forest Cold Ocean Dark Forest Deep Cold Ocean Deep Frozen Ocean Deep Lukewarm Ocean Deep Ocean Desert Dripstone Caves Eroded Badlands Flower Forest Forest Frozen Ocean Frozen Peaks Frozen River Grove Ice Spikes Jagged Peaks Jungle Lukewarm Ocean Lush Caves Meadow Mushroom Fields Ocean Old Growth Birch Forest Old Growth Pine Taiga Old Growth Spruce Taiga Plains River Savanna Savanna Plateau Snowy Beach Snowy Plains Snowy Slopes Snowy Taiga Sparse Jungle Stony Peaks Stony Shore Sunflower Plains Swamp Taiga Warm Ocean Windswept Forest Windswept Gravelly Hills Windswept Hills Windswept Savanna Wooded Badlands Weather Sleeping now resets the weather cycle only if the weather is rain or a thunderstorm. General[] Chunk format Chunk’s Level.Sections[].BlockStates & Level.Sections[].Palette have moved to a container structure in Level.Sections[].block_states. Chunk’s Level.Biomes are now paletted and live in a similar container structure in Level.Sections[].biomes. Chunk’s Level.CarvingMasks[] is now long[] instead of byte[]. Removed chunk’s Level and moved everything it contained up. Level.Entities has moved to entities. Level.TileEntities has moved to block_entities. Level.TileTicks and Level.ToBeTicked have moved to block_ticks. Level.LiquidTicks and Level.LiquidsToBeTicked have moved to fluid_ticks. Level.Sections has moved to sections. Level.Structures has moved to structures. Level.Structures.Starts has moved to structures.starts. Level.Sections[].block_states has moved to sections[].block_states. Level.Sections[].biomes has moved to sections[].biomes. Added yPos the minimum section y position in the chunk. Added below_zero_retrogen containing data to support below zero generation. Added blending_data containing data to support blending new world generation with existing chunks. Chunk render pipeline Changed the prioritization order. Clouds Raised cloud level from 128 to 192. Data generator --report option now creates full worldgen reference files instead of just biomes. Data packs Data pack version number has been increased to 8. Effects Redesigned how effects look in the inventory screen. Can display while recipe book is showing. The list of effects are now shown to the right of the player's inventory, instead of the left side. When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter. There are now two effect-list vews, compact and classic: Classic is the pre-existing list of effects, one after another. Compact is a single icon for each effect, suitable for small screens. The game automatically switches between the two looks to suit the available screen space. Height limit Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upward and -64 being the limit downward. Menu screen Main menu background is changed to reflect Caves & Cliffs: Part II update. Mob spawning The maximum number of monsters spawned is now tracked per player instead of globally. Options The Sneak and Sprint, and Auto-jump options have been moved to the Controls tab. Render distance now causes chunks to load in a cylinder shape around the player instead of a square. Changed default brightness to 50. Performance Now, various background tasks including world generation are executed on a background thread pool. The size of the thread pool equals Amount of available CPU threads - 1. Maximum amount of threads is 255, instead of 7. This limit can be overridden by Java system property max.bg.threads. Player spawning Reworked world spawn selection algorithm. Now spawns according to the same climate parameters that control biome placement and world generation: players should no longer be able to spawn in the ocean or some other inconvenient location. Resource packs Updated resource pack pack_formatto 8 as the following has changed: inventory.png now contains an extra sprite for a thin-layout version of the effect list in the inventory. Size limit for server resource packs has been increased from 100 MB to 250 MB. Scoreboards Removed length limits for scoreboards, score holders and team names. Server server.jar now bundles individual libraries instead of merging all the files into single archive. This change is meant to solve certain problems related to Java modules. On startup, server.jar unpacks libraries into a directory configured by bundlerRepoDir (default: working directory). To run different main class than server, use bundlerMainClass property. If this property is set to an empty value, the server just validates and extracts files, then exits. Server classes are now signed. Splashes The splash "[this splash text has been delayed until part 2]" has been changed to "[this splash text is now available]". The splash "Now Java 16!" has been changed to "Java 16 + 1 = 17!". Sprinting No longer reduced to walking when touching the wall at low angles. Tags Renamed the lava_pool_replaceables block tag to lava_pool_stone_cannot_replace. Tick Changed some internal details of block and fluid ticking to improve save times. World creation screen Removed "Caves" and "Floating islands". World types Changed Amplified and Large Biomes, they have been adapted to the new terrain. Amplified now has terrain with the following characteristics: Rounded terrain at Y=320, instead of Y=256 previously. Doubled offset above sea level. Greatly increased 3D noise values, resulting in lower factor values inversely. Doubled peak jaggedness. Large Biomes now has terrain with the following characteristics: Most biomes are four times larger, except mountain peaks and rivers. Multinoise is slowed down by factor 4 for temperature, vegetation, continentalness, and erosion, but not for ridge noise. General Optimized entity collisions. The game now requires Java 17 instead of Java 16. Chunks are now saved whenever there is spare time to reduce autosave spikes. Fixes[] 240 issues fixed From released versions before 1.18 MC-7200 – Cave/tunnel generation may cut tunnels a bit too soon. MC-29274 – Withers do not pursue players in survival mode unless attacked. MC-30560 – River through eroded badlands biome generates floating rock formations at water surface. MC-32813 – Floating water / lava above caves / cave carver doesn't update water. MC-44055 – Game fails to switch the audio output from one device to another from the title screen after the game has started. MC-46584 – Clicking and dragging MOUSE3 (mouse wheel) over item slots incorrectly attempts to place full stacks in Survival. MC-49010 – Cloning pressure plates or buttons whilst they're activated keeps them pressed forever. MC-50888 – Can get out of 30,000,000 area. MC-53444 – You can get outside of the world border by mounting a rideable entity (boat, pig, etc.) outside of it. MC-54119 – Can place/take water/lava/lily pads outside world border and inside spawn protection. MC-54545 – Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading. MC-62550 – World border not correctly initialized for the End and Nether. MC-63340 – Sleeping always resets time until rain. MC-65628 – Desert pyramids generate underground when using amplified or custom terrain. MC-72831 – Water lakes can generate in deserts. MC-73300 – "Saving Level..." text not appearing in pause menu. MC-80824 – Spawning in some biomes causes "Unable to find spawn biome" warning. MC-85975 – Slimes don't spawn in the swamp hills biome. MC-96535 – Ambient property of potion effects with ShowParticles:0b is not disregarded. MC-101334 – Required space for placing a boat is too small. MC-101917 – Andesite, diorite and granite won't generate above a height of about 80. MC-109260 – Full-width punctuation characters are rendered incorrectly. MC-113425 – Player can interact with entities outside the world border. MC-116359 – Status effects aren't displayed in inventory when recipe book is open. MC-117800 – Half bed can be placed outside the world border. MC-118134 – Item frame texture as an item uses texture of oak planks. MC-121997 – Every dimension's world border is operating independently, and doesn't appear where it actually is. MC-123277 – Too long scoreboard objectives and team names are not detected when commands are parsed. MC-125033 – Old cave and ravine generation gets cut off unnaturally on chunk borders near water. MC-126133 – Undercover ravines sometimes generate cut off at chunk borders. MC-128762 – Strongholds do not generate in ocean buffet worlds. MC-128770 – Woodland mansions still generate in dark forest hills. MC-129266 – Jagged ocean transitions and slower biome generation. MC-129485 – Certain biome specific plant distribution is completely based on chunks, causing patchy biome generation. MC-129912 – Player no longer spawned at highest level at world spawn. MC-131686 – Spawn in ground with Buffet generation when creating a new world. MC-131808 – Forests don't spawn trees near the positive edges, but overstretch bounds on the negative edges. MC-131930 – Deep warm ocean generates without coral and sea pickles. MC-132175 – Beaches generate along swamp hills when bordering an ocean. MC-132285 – Isolated water block floating in mid-air. MC-132306 – Snowy grass without snow near lakes in snowy biome. MC-132347 – Spawning inside icebergs. MC-132429 – Sand beaches generate when bordering gravelly mountains biomes. MC-133466 – Certain world configurations force the player to spawn at X=8 Z=8. MC-133582 – Dolphins try to catch up with boat on land. MC-134407 – Ocean ravines spawning underground with a stone roof on top. MC-135947 – Conduit takes a long time to break when underwater. MC-136288 – Strongholds don't generate in swamp biomes. MC-136523 – Invisible world border in the End dimension. MC-137140 – Llamas cannot spawn in shattered savanna plateau. MC-137950 – Signs textures do not correspond to the actual texture of their handle. MC-137956 – Lakes still generate in superflat preset "Overworld" after removing its tag. MC-138118 – Parrot wing texture is reversed on the bottom. MC-138734 – Spawn point for seed 0, world type Buffet with badlands plateau biome is under surface, ⇒ player dies. MC-138782 – Stranded dolphin tries to catch the boat on the water and stops beating. MC-138801 – The interactions between a biome and another biome and its variants are inconsistent. MC-138939 – Fish and dolphins spawn in water above sea level. MC-140151 – Modified jungle edge biomes generate only when a jungle borders a swamp hills biome. MC-140690 – Giant spruce taiga hills have no difference with giant spruce taiga. MC-142385 – Campfire texture has one pixel extending into hotbar outline. MC-145376 – Bamboo can generate underground when generating in non-bamboo jungles. MC-147122 – You can set your spawn point outside the world border using a bed or respawn anchor. MC-148182 – The zombie villager "profession" texture uses villager-skin-colored pixels. MC-148422 – Stripped dark oak log side texture is too bright. MC-149822 – Bottom border on status effect displays in the inventory is missing. MC-150567 – Dark oak log top texture bark ring not updated. MC-152506 – Wither skull projectile has faces with old texture. MC-152966 – Increase in villages generating in versions after 1.10. MC-156616 – Badlands layers not generating properly. MC-158410 – Strongholds don't generate in beach surface and snowy beaches buffet worlds. MC-159025 – Drowned do not spawn in warm ocean biomes. MC-160256 – Texture of door items does not match the blocks. MC-160710 – Chat messages written while sleeping are deleted after waking up. MC-162038 – Pillagers have no hood texture. MC-162803 – Lily Pad mirrors texture when placed. MC-166238 – Trees can generate on mycelium. MC-166423 – Splash water bottles don't damage endermen. MC-166508 – Glitchy chunk rendering since 1.15 pre-release 2. MC-167277 – Swamp hills don't naturally generate seagrass. MC-169523 – As of 18w06a, the sand, clay and gravel blocks no longer generate around small lakes. MC-170551 – Foxes can't spawn on podzol or coarse dirt. MC-170557 – Spruce door top/bottom has the incorrect texture. MC-173339 – Comparators lit base texture is incorrect. MC-175929 – Ice spikes get cut off below height limit on AMPLIFIED worlds. MC-176309 – Illusioner has a few misplaced pixels left in their texture. MC-176824 – Red glass and outline of blue glass are slightly more opaque. MC-176833 – Anvil GUI hammer uses an outdated iron pallet. MC-177016 – Some lakes in frozen biomes generate unfrozen. MC-177664 – Sound system warning messages are spamming the system log. MC-180398 – Too many sounds causes client to stall, limit can be easily reached with rabbits. MC-182362 – Score callbacks with a too long name break callback chain. MC-183184 – Sprinting stops as soon as you touch another block. MC-185033 – Underground spawn in single biome world type. MC-185034 – Always respawning on the same block with no spawnpoint set. MC-185263 – Non full chunks in cache memory "semi-leak". MC-186042 – Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga. MC-187174 – World border does not take Nether coordinates into account. MC-187716 – Nether biome surface builder types incorrectly assume the world height is 128 blocks. MC-188096 – Gravelly mountains+ is no different than gravelly mountains. MC-190285 – "bedrock_roof_position" tag number does not represent height, but height modifier. MC-190363 – Some biomes generate as "Single biome" worlds in "Floating islands" world type. MC-190724 – Spawning in solid blocks in single biome "Badlands Plateau" world. MC-193348 – Status effect bars shift the player's inventory in Creative mode. MC-194822 – Glass pane top texture has not changed with the Texture Update. MC-194950 – Cactus in potted cactus is vertically squished. MC-196723 – If the player gets an effect in Creative mode while their inventory is open and not having an effect before, they won’t see the effect in their inventory until they close and open their inventory. MC-197688 – Mountain edge never generates. MC-198007 – Villages replace ice with path blocks instead of wood. MC-198232 – Music plays less frequently as it normally did. MC-199298 – Strongholds don't generate in bamboo jungles. MC-199662 – Extra pixels in cocoa pod textures as of Texture Update. MC-200046 – Cartography table planks texture is incorrect/slightly outdated. MC-200137 – Lectern base plate texture still uses the old planks texture. MC-200230 – Anomalous stripes/grid ice generation in frozen ocean biome. MC-200494 – In mineshafts, torches can generate attached to blocks other than the wooden supports. MC-200640 – Despite being a coastal biome, mushroom field shores don't have a warm/unique water color. MC-200803 – Gravelly mountains+/modified gravelly mountains placed incorrectly in the biome selection. MC-200956 – Beetroot seeds texture is not vertically centered. MC-200957 – Melon seeds texture is not vertically centered. MC-202036 – Adding a biome to a datapack shifts biome IDs in existing chunks. MC-202166 – "Times Crafted" statistics column doesn't always display data correctly. MC-202376 – Rabbits, instead of spawning on snow blocks, spawn on snow layers. MC-202910 – Inconsistent highlight color on armor. MC-203155 – Enchanting table GUI uses old lapis texture. MC-204901 – Side texture for dirt paths hasn't been updated with the texture update. MC-206303 – Minecarts have old textures on the bottom. MC-206620 – Cauldron invisible when crawling in it. MC-206660 – Stalactites don't fall properly if there are blocks directly below it. MC-208352 – Dark forest hills don't generate small patches of plains or sunflower plains, but dark forest does. MC-208353 – Several hills biomes do not generate sporadically replacing patches of their regular biome counterparts. MC-208601 – Axolotls do not avoid danger when pathfinding. MC-212113 – Glow lichen can spawn underwater whilst not in a cave. MC-213779 – FPS drops when looking up in a tall world (4064 blocks). MC-214288 – Player does not spawn on the surface of the world when min_y is greater than 0. MC-214335 – Flower forest is much steeper than regular forest. MC-214783 – Oceans generate with stone floors. MC-214797 – Pointed dripstone can generate floating at transitions between local water levels. MC-214799 – Aquifers sometimes create air pockets. MC-214864 – Hard edges when new caves generate near surface. MC-214894 – Bamboo generates in caves under jungles. MC-214959 – Sugar cane generates in caves. MC-214963 – Mineshaft generation is non-deterministic. MC-215062 – Weird aquifer barrier generator and water in incorrect states. MC-215139 – Some water in caves does not start flowing. MC-215296 – Mineshafts often don't generate in floating island worlds. MC-215876 – Dirt can generate below Y=0 from mineshafts. MC-216362 – Jukeboxes that have been placed don't stack with jukeboxes that have not been placed. MC-216432 – Mineshafts can generate with light but without any torches. MC-216448 – River generates over a ravine. MC-216561 – Torches not spawning in abandoned mineshafts under Y=0. MC-216784 – Ruined portals don't generate below Y=0. MC-216952 – Some chunks interrupting with cave systems filled with blocks. MC-216967 – Kelp and seagrass can generate in aquifers. MC-217038 – Large dripstone structures can be generated outside the caves. MC-217056 – Some high-speed particles lag/freeze the game. MC-217136 – Random noise pillars generating mid air. MC-217379 – Pufferfish don't spawn in deep warm ocean. MC-217465 – Unnatural shape looking like a chunk border but appears to be completely unrelated to chunk borders. MC-217509 – Inefficient generation of aquifers, noise caves and ore veins. MC-217906 – Large amounts of axolotls cause performance issues. MC-218167 – Chatting causes lag to occur. MC-218592 – Azalea trees can generate in more than two blocks of water. MC-219035 – Fossil structures can't generate in far east and south blocks of a chunk. MC-219132 – Cave vines hang from amethyst buds and clusters. MC-219774 – Magma blocks spawn everywhere underwater in 21w10a. MC-219946 – Weird flat sections of terrain. MC-220061 – Painting back texture is mirrored. MC-221172 – Warped and Crimson Stems use different top texture from Bedrock Edition. MC-221641 – Caves can make ravines generate without water. MC-221679 – End fog loses its gradient when under Y=0. MC-221777 – Horses, donkeys, mules, llamas, and trader llamas do not follow players holding food. MC-221815 – Flat roofs in underwater caves. MC-221917 – Dripstone, pointed dripstone, and cave magma generate in oceans. MC-222051 – Iron ore generation was not increased in 21w13a. MC-222154 – Cave vines can generate hanging on pointed dripstone. MC-222379 – Magma can spawn under air in underwater caves. MC-222388 – Acacia trees under Y=0 often grow with bare branches. MC-222763 – Armor stands use the old smooth stone slab texture. MC-223044 – Floating water can generate in ravines. MC-223051 – Dripstone can generate in surface lakes. MC-223148 – Extended height message goes behind the scrolling bar. MC-223840 – Lava blocks from "Lava Aquifers" don't get updated when a cave cuts through underneath them. MC-223917 – Goats on fire do not attempt to pathfind toward water. MC-224205 – Cloned big dripleaves remain tilted forever when their tilt value is not equal to "none". MC-224494 – Regular dirt can generate naturally on the surface near pools. MC-225030 – Dungeons are extremely rare compared to in the past. MC-225506 – Grass blocks can generate naturally in underground pools. MC-225553 – Oak and iron doors have a line in their textures. MC-225781 – The noise cave lava level and the cave carver lava level generate 1 block apart. MC-225842 – Flowers can generate on large plants near lakes. MC-225858 – Seeds and flowers appear in ponds. MC-225949 – Parity issue: Different Bedrock and Java sign items textures. MC-226000 – Pointed dripstone items in underground pools. MC-226313 – Lava can generate floating in caves. MC-226437 – Water lakes generating in snowy tundra's can sometimes contain dark spots. MC-226682 – World can fail to render/load causing visual issues. MC-226689 – Albert Pastore's name is grey and improperly indented in the credits. MC-226711 – Carrot crop texture has an incorrect pixel. MC-227064 – Floating grass can still generate above water lakes. MC-227163 – Credits say "IT Manager" instead of "IT Managers". MC-227204 – "Explore, dream, discover" quote no longer appears after new credits. MC-227206 – Random names in the new credits use curly quotes/apostrophes. MC-227231 – Steven Silvester's name might be misspelt in the credits. MC-227239 – In the credits, Elizabeth Batson's company name is improperly capitalized. MC-227244 – Ore blocks from ore veins float in underwater magma ravines. MC-227258 – Flowering Azalea Leaves are in both #minecraft:mineable/hoe and #minecraft:mineable/axe tags, while regular Azalea Leaves (and all other leaves) are only in #minecraft:mineable/hoe. MC-227329 – The usage and punctuation of "Inc" is still inconsistent in the credits. MC-227398 – Misplaced pixel on cave vines texture. MC-227537 – Crash: java.lang.NullPointerException: Cannot invoke "it.unimi.dsi.fastutil.objects.ObjectSet.remove(Object)" because "$$4" is null. MC-228745 – Big dripleafs can't be supported by farmland. MC-228900 – Cave vines can generate floating (Recurrence of MC-218817). MC-229013 – Lava lake decorator config is unused. MC-229365 – Large amounts of goats cause performance issues. MC-229517 – Conversion sounds for strays and drowned is controlled by Friendly Creatures mixer, not Hostile Creatures. MC-229977 – Breaking blocks with pistons on the east/west direction causes significant lag. MC-230302 – Glow item frame item texture is missing two pixels. MC-230343 – Parity issue: Enchanting tables do not emit a light level of 7. MC-230866 – Eating whilst traveling through a Nether portal prints error in game log. MC-231219 – Cave vines can occasionally generate hanging on fences. MC-231272 – Cave vines can sometimes generate hanging on cobwebs. MC-231400 – Modified badlands plateau and mountain edge don't generate and gives out invalid biome data in single biome worlds. MC-231666 – Dragon egg can teleport to outside the world border. MC-231782 – Missing "(" in Frank Criscione credit. MC-231818 – You can no longer use the up or down arrow to navigate between servers in the multiplayer menu. MC-231863 – Game crashes when trying to access the Realms settings. MC-233050 – #lava_pool_stone_replaceables tag name is misleading. MC-233661 – In some cases, sand blocks generating over lakes do not cause light updates, resulting in large dark spots. MC-233771 – Parity issue: Light blocks do not display their light level when shown via a held light block item. MC-233883 – The hide and show messages buttons in the social interactions menu display their hover text regardless of the position of the cursor. MC-234039 – The back of wild axolotls are off-centered. MC-235567 – Clusters of dripstone (stalagmites) tend to generate abnormally frequent with thickness "tip" on tall caves. MC-237608 – Server address shown when connection fails during server startup. MC-238006 – Emerald ore and infested blocks do not generate in snowy mountain biomes. MC-238073 – Decorators are independent of world seed. MC-238877 – Deep ocean and ocean are not needed for the "Adventuring Time" advancement. MC-238966 – Old growth spruce taiga and old growth birch forest aren't a part of the "Adventuring Time" advancement. MC-238968 – Windswept gravelly hills and windswept savanna aren't a part of the "Adventuring Time" advancement. MC-240021 – Cullface arguments in cauldrons are excessive. MC-240229 – Rain and snow fall on the same blocks in a certain height range. MC-241747 – Inconsistent Colors in grindstone GUI. Videos[]Videos made by slicedlime: Notes[] ↑ Also available for versions since 19w34a. ↑ Also available for versions since 20w45a. References[] ↑ "Caves & Cliffs: Part II out today on Java" – Minecraft.net, November 30, 2021 ↑ "A Caves & Cliffs announcement" – Minecraft.net, April 14, 2021 ↑ "Minecraft Snapshot 21w15a" – Minecraft.net, April 14, 2021 ↑ Caves & Cliffs Prototype Data Pack for Minecraft Java Edition ↑ MC-237493 ↑ "Some more information about: "Monsters will only spawn in complete darkness". This means that generic monster spawning is now only in complete darkness. Mobs that have special rules like slimes or phantoms are unaffected by this." – @_Ulraf_ on X, July 13, 2021 ↑ "Minecraft 1.18 experimental snapshot" – Henrik Kniberg on YouTube, July 13, 2021 Minecraft: Java Edition versions Particular versions Demo Locations PC Gamer demo (Beta 1.3) Classic remake (0.0.23a_01) Developer versions Missing versions (Launcher) Development cycle Pre-Classic (2009) Classic (2009) Indev (2009–10)![]() Combat Tests 1.14.3 - Combat Test Combat Test 2 Combat Test 3 Combat Test 4 Combat Test 5 Combat Test 6 Combat Test 7c Combat Test 7 Combat Test 7b Combat Test 8b Combat Test 8 Combat Test 8c Pre-Classic Version history Cave Game rd-131648 rd-131655 rd-132211 rd-132328 Minecraft: Order of the Stone rd-20090515 Minecraft rd-160052 rd-161348 Minecraft Alpha mc-161607 mc-161616 mc-161625 mc-161648 Classic Version history Early Classic Private Test Builds 0.0.2a 0.0.3a 0.0.9a 0.0.10a 0.0.11a 0.0.12a Multiplayer Test Water Test Lava Test 0.0.12a_01 02 03* 0.0.13a World size test 1 2 Huge levels 0.0.13a_03 0.0.14a New blocks Water test Offset test 0.0.14a_01 03 04* 05* 06 07 08 Multiplayer Test 0.0.15a Multiplayer Test 1 Trees 0.0.15a Multiplayer Test 2 3 4 5 6 7 8 _01 _02 _03 0.0.16a _01 _02*** 0.0.17a 0.0.18a _01 _02 0.0.19a New blocks showcase 0.0.19a_01 02 03 04 05 06* 0.0.20a _01 _02 0.0.21a* _01 0.0.22a* _01 _02 _03 _04 _05 0.0.23a _01![]() ![]() ![]() ![]() |
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